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UI Designer & Visual Artist

I CREATE BEAUTIFUL, INTUITIVE AND MEANINGFUL USER-CENTRIC DESIGNS FOR DEVICES OF ALL SCALE. MY CURRENT FOCUS IS ON BUILDING COMPONENTS AND SYSTEM LIBRARIES FOR MOBILE, WEARABLE, AND DESKTOP PLATFORMS.

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WORK

component libraries

Helping designers work more efficiently with property-rich, hi-resolution components

prototyping

Building prototypes to explore hardware and software capabilities

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app screens

Building scalable files for use across all advertising platforms

ICONOGRAPHY

Highlighting characteristics about a searched location

experience

Experience

2022-Current

META

Product Designer

I've worked with both the Messenger and Reality Labs teams to rebuild their design system libraries, components and iconography within the Figma Platform as well as created interaction prototypes.

2020-2022

FITBIT

UX / UI Designer
I built Fitbit's first design and component library for their smartwatch line. I also created 3rd party wearable experiences for Fitbit's Strava, Uber and ETrade apps.

2016-2018

GOOGLE

UX / UI Designer
I worked with Google Maps as a production designer creating solutions across the Maps landscape. I worked on various public transportation concepts as well as built component libraries for use across many teams within Google.

2011-2015

APPLE

UI/UX and Print Design

I built high-resolution digital assets for use across multiple advertising platforms. Prior to that I worked with Apple's large format team designing layouts for use in the Apple Retail stores around the world.

2005-2009

RR DONNELLEY

Production Designer

I designed print and web collateral used for Johnson & Johnson's Acuvue Brand Contact Lenses advertising campaigns.

contact

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©2024 Rusty Gaechter

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